Guides

Underground War 2.0 Guides & Walkthroughs

Every how-to for capserg's 6v6 remake, from first spawn to a nuke launch.

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Guides Hub

This hub is the map of every Underground War 2.0 tutorial on the wiki. The experience is capserg’s 2022 remake of Stickmasterluke’s 2008 classic The Underground War. You join a public 12-player server, pick Red or Blue, and fight a 6v6 round with a sniper, a sword, a shovel, and — if you bought the 350 Robux gamepass — a rocket launcher. Cash and rank XP stick between rounds. Version 2.8.32 is the stamp as of 4 August 2026. VIP servers are off, so you always queue into that public 12-player cap.

If you have not played a full match yet, start with Getting Started and keep this hub bookmarked. There is no official Trello and no official Discord to copy a meta from. These pages collect what the Roblox page, community write-ups, and match footage actually show: loadout slots, scoring, the unpublished nuke threshold, surface holes, and the anticheat that explodes speed or reach cheats.

First hour and the round loop

Getting Started is the first-hour checklist: join, pick a team, redeem the live 360K code on the codes hub, learn the HUD, cut your first tunnels, spend the first Cash, and attempt one flag steal before you worry about nuke timing.

How to Play is the full loop. It covers the 6v6 split, every default tool, the scoring table (dirt, kills, and the 50-point flag), how a round is won, and when you should shovel, fight, or run a capture instead of feeding the other team’s seven-point kills. Read that page before you argue about who should be digging.

High-value objectives

Two scores swing a round harder than a pile of dirt:

  • How to Launch the Nuke — the mid-map object plus the HUD control. The point threshold is unpublished. After someone starts it, a 15-second countdown wipes the enemy team, pays Cash and XP, and can grant the Launch a NUKE badge. Most rounds that reach a successful launch are already decided.
  • How to Capture the Flag — a 50-point, $50 steal. Tunnel routes versus the four surface holes near each flagpole, escorts, anticheat false positives, and the walk home. Do not teleport the flag; that is how guns get disabled or you die on the spot.

Those two pages assume you already know the scoring table. If you do not, read How to Play first, then come back.

Tools, movement, and combat

Controls is honest about the gap: Roblox does not publish an official Underground War 2.0 control card. The community layout is WASD, mouse, click, hotbar 1–4, Shift Lock for sniper aim, and HUD clicks for First Aid and Nuke. Mobile uses the Roblox app’s on-screen sticks and buttons. The shovel auto-digs when you stand next to dirt — you do not click to mine. Phone, tablet, and Xbox crowding, plus where Codes and potions sit under a thumb, are on Mobile and Console.

Combat Tips is the fight page: sword versus sniper spacing, peeking tunnel mouths, the rocket-plus-sword combo if you own gamepass 49150929, spawn pressure, First Aid timing (once per life), and which Cash upgrades actually change gunfights. It points at the weapon tier list and playstyle ranks instead of repeating those lists here.

Digging and Tunnels is the shovel page. Dirt loses durability from shovel, sword, gun, and rocket (rockets chew −5 where the other tools chip −1). It covers safe tunnels versus bait holes, farming brown-outline walls for points, and cutting a real path to the enemy flag instead of wandering the dirt for $1 ticks.

Other hubs worth opening between rounds

Guides are not the whole wiki. Between matches, open:

  • Codes — live like-milestone strings. 360K is the working code as of September 2026.
  • Tier List — weapons and playstyles so you do not dump Cash into the wrong upgrade.
  • Players — ranks, badges (including Launch a NUKE), and roster notes.

If a page here and a page there disagree on a number we have not published, treat the unpublished figure as unpublished. We will not invent a nuke threshold, a First Aid hit-point value, or a grenade that this game does not have.

Use the child pages in the order that matches your problem. New account: Getting Started, then Controls, then Digging. Comfortable with the HUD but losing fights: Combat Tips, then How to Play. Sitting on a fat point lead: How to Launch the Nuke, with a defender on the flag from How to Capture the Flag. The tutorials below are written to link each other, so you should never have to hunt the nav for the next step. The header dropdown shows eight entries; Mobile and Console is on this hub if it is not in the first eight.

FAQ

Frequently Asked Questions

Quick answers for Underground War 2.0 players.

Which Underground War 2.0 guide should I read first?

Open Getting Started for the first hour, then How to Play for scoring and the round loop. Jump to nuke, flag, or combat pages only after those two.

Do these guides include a working code?

Yes. Redeem **360K** from the codes hub during your first session. Like-count codes rotate; check that hub if a string stops working.

Is there an official Trello or Discord for Underground War 2.0?

No public Trello or official Discord is documented. Patch news lives in-game. This wiki is unofficial; confirm version 2.8.32 on the Roblox experience page.

Are the guides for PC only?

No. The experience runs through the Roblox app on PC and mobile. Controls covers both. Console players use Roblox's default mapping; there is no unique official card.