Player tools for Underground War 2.0
Upgrade planner, in-game shop, and codes — not a third-party executor list.
“Tools” on this wiki means things that help you spend Cash correctly, not a download folder. Underground War 2.0 already gives you shovel, sword, sniper, a once-per-life medkit, and an optional rocket pass. The missing piece for most accounts is a spend order. The upgrade planner is that order. The gamepasses page is the Robux rocket and Shop map. Potions is how to drink the Free Potion from 360K. Planner first: sword damage and gun cooldown first, shovel speed if you path or run flag, First Aid after you stop dying to chip, rocket Cash only if you own pass 49150929.
This hub explains how the planner sits next to the in-game shop and codes, then points you at the weapon ranking so you do not upgrade a tool you never hold. It is not a script list. It is not a fake DPS calculator with invented damage numbers. capserg has not published per-level Cash costs, so the planner uses priority, not a gold spreadsheet.
The upgrade planner (use this)
Open Upgrade Planner before you dump a 360K code into the first button you see. The page splits new / mid / high accounts:
- New: redeem the live code, buy sword damage, then gun cooldown. Play rusher in tunnels until those two tracks have a few levels.
- Mid: keep sword and gun leading. Add shovel speed if you are the person cutting flag routes. Ignore First Aid until chip deaths are your problem, not one-shot swords.
- High: fill the remaining tracks. Community talk puts late-game around weapon level 200 and ~300% shovel/sword — unofficial. The planner will not pretend those percentages are a cap you can buy in one sitting.
If you want to know why sword and sniper sit in S, read the weapon tier list. The planner assumes that ranking. If you only ever perch, you can lean gun cooldown even harder; if you only ever dig, shovel speed moves up. Most pub players should not specialize until the first two tracks are funded.
In-game shop (Robux, not the planner)
The shop inside the experience sells:
- Cosmetics — weapon skins and kill effects, often under 100 Robux. They do not change sword damage or sniper cooldown. Do not confuse a skin with an upgrade track.
- Cash and XP potions — timed boosters. They speed the same wallets you fill with 7-point kills and 50-point flags. Optional.
- Rocket Launcher + Classic Skin — game pass 49150929, 350 Robux. This is the only paid combat tool. Slow projectile. A on the weapon list if you own it, skip if you do not.
Cash upgrades themselves are not Robux. They are the in-round upgrade menu fed by dirt, kills, flags, and codes. If a YouTube thumbnail says “free rocket in the shop” it is either an old clip, a limited promo this wiki cannot verify as live, or a lie. Confirm in your own shop. Version 2.8.32 (4 August 2026) still lists the rocket as a pass on tracking sites; this hub will not claim a free permanent launcher.
Codes (jump-start Cash, not a rank skip)
Like-milestone strings are the public gift cadence. As of September 2026 the working code is 360K for Cash and a potion. Redeem on the left-HUD Codes button. Full steps and expiry notes live on the codes hub. 2026’s documented run is 339K through 360K; older strings are dead.
A code does not:
- Grant prestige or Rank XP ladders (those are unpublished anyway — see ranks).
- Unlock the rocket pass.
- Replace sword-damage Cash with a secret stat.
It does let a new account skip some $1 dirt farming so the planner’s first two tracks happen in a session instead of a week. Redeem it, then leave the codes UI and open upgrades. Standing in spawn typing expired 339K variants is not a tool.
How to use this hub in a real round
- Redeem 360K if you have not.
- Open the planner and note which of the four tracks you are allowed to touch this session.
- Play the job that matches that spend: rusher if you bought sword, perch if you bought cooldown, digger/flag if you bought shovel. Jobs are ranked on playstyles.
- Ignore the Robux cosmetics row until the free tracks are not embarrassing.
There is no third planner for badges, no XP calculator, and no official Trello to import. When the version string on the experience changes, re-read the planner’s caveats; do not assume a silent 2.8.33 shuffled the priority. Until capserg posts numbers, priority beats fake math.
Frequently Asked Questions
Quick answers for Underground War 2.0 players.
What tools does this wiki actually offer?
A Cash upgrade planner plus how to use the in-game shop and codes. It is not an executor pack.
Should I buy shop potions or upgrades first?
Upgrades. Potions are timed Robux boosters. Sword damage and gun cooldown persist. Codes like 360K already dump Cash for free.
Does the planner include rocket upgrades?
Only if you own pass 49150929. Otherwise skip rocket Cash and read the weapon tier list for the A/B split.
Can I see exact Cash per upgrade level?
Not here. Those costs are not published as an official table. The planner uses spend order instead of invented gold amounts.