Scripts

Underground War 2.0 Script Hubs

Multi-tool panels, patched auto-farm, keyless versus keyed

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Script Hubs

Script hubs wrap several Underground War 2.0 cheats into one GUI: aim, ESP, movement, sometimes nuke helpers. This page lists three loadstrings that still circulate — YHUB, UNDER GUI PANEL HUB, and UNDER GUI HUB — plus the features that are patched or often broken. It is informational. Hubs still need a third-party executor, and that can violate Roblox Terms of Use. This wiki does not provide executors, keys, or a “safe hub” recommendation.

Start from the Scripts Hub if you need the map of combat versus movement versus hubs. Aim-only and melee-only pastes are on Combat Scripts. Click teleport and the explode-layer disable are on Movement Scripts.

Auto Farm Kills is patched. Do not enable it. Do not recommend it. Unique Hub is often reported broken and is not given a loadstring here.

Matches are 12-player Red versus Blue, about 6v6, R6, VIP servers disabled (place 9791603388, version 2.8.32 as of 4 August 2026). A hub that assumes a private server will not get one.

Keyless versus keyed

Keyless hubs run after the loadstring. Keyed hubs halt on a key prompt. This wiki will not name key vendors. A key prompt is extra HTTP surface: you are handing the executor another URL before the GUI even opens. If a hub that used to be keyless suddenly asks for a key, the remote file changed. Re-read the paste; do not hunt a key on the first popup.

None of the three loadstrings below are documented here as requiring a key at the time of writing, but remote files change. If you see a key gate, treat the hub as keyed and decide whether that risk is worth it. This page will not walk you through a key.

YHUB

YHUB is a community hub paste aimed at Underground War 2.0.

loadstring(game:HttpGet("https://raw.githubusercontent.com/Luarmor123/YHUB-Community/refs/heads/main/Underground-War2.0.lua"))()

Expect a multi-toggle GUI rather than a single silent-aim line. Confirm each toggle against the two anticheat layers before you enable the whole panel:

  • Speed / reach / killaura → explode layer (see Combat Scripts)
  • Teleport / fly / over-wall / flag helpers → teleport / flag layer, which can kill you or disable weapons (see Movement Scripts)
  • Auto Farm Kills → patched. Leave it off even if the button still exists.

YHUB does not replace in-match Cash upgrades (sword damage, gun cooldown, shovel dig speed, First Aid heal speed) and does not publish the NUKE point threshold. The nuke remains a team interact on the HUD / map center with a ~15 second countdown.

UNDER GUI PANEL HUB

UNDER GUI PANEL HUB is a second all-in-one panel.

loadstring(game:HttpGet("https://raw.githubusercontent.com/Juanko-Scripts/Roblox-scripts/main/UNDER%20GUI%20PANEL%20HUB"))()

Same rules as YHUB: treat every movement toggle as the teleport layer, every reach/speed toggle as the explode layer, and any farm toggle as patched. Panel hubs like to ship leftover buttons from older Underground War drops. A grenade toggle or trails toggle is not proof that 2.0 has those passes — no grenade or trails gamepass is confirmed in this remake. The Rocket Launcher is still the 350 Robux gamepass 49150929, not a hub unlock.

If the panel fails to draw, you have an executor/GUI issue, not a new official patch note. capserg has no official Discord or Trello for script support.

UNDER GUI HUB

UNDER GUI HUB is a third panel paste, often described around nuke-related widgets.

loadstring(game:HttpGet("https://rawscripts.net/raw/Underground-War-2.0-NUKE-UNDER-GUI-HUB-10272", true))()

A nuke widget cannot skip the unpublished team-point threshold. Someone still has to interact; the countdown is still about 15 seconds; the other team still dies only if that sequence completes. The Launch a NUKE badge follows the legit interact, not a hidden hub command we can document. If this GUI offers Auto Farm Kills, it is still patched.

Remote hosts can swap file contents. The loadstring you run tomorrow may not match the GUI described today. That is inherent to HttpGet hubs, not a unique flaw of one paste.

Unique Hub (often broken)

Unique Hub is often reported broken. This page does not print a loadstring for it. If a video still titles Unique Hub as the one-click Underground War 2.0 pack, treat that video as stale. Use one of the three blocks above if you are documenting hubs at all, or use the single-purpose pastes on Combat Scripts and Movement Scripts.

Broken hubs typically fail in one of three ways: GUI never opens, toggles no-op after a game update, or the remote returns an error. Version 2.8.32 as of 4 August 2026 is enough of a moving target that “worked last month” is not a status.

Auto Farm Kills is patched

Do not recommend Auto Farm Kills. The loop that used to pad kills (7 points + $7 each) is patched. A hub button that still says Farm or Auto Kill is a leftover label. Enabling it wastes the life, can look like reach/speed to the explode layer, and does not farm.

If your goal is Cash, play the dirt-break loop (2 blocks → 1 point + $1), take fights, steal the flag (50 points + $50), or redeem 360K on the Codes Hub. Farming via a patched toggle is not a plan.

Mobile notes

Hubs are PC-first. On mobile:

  • Many executors never draw the ImGui/panel, or draw it under the left HUD (Codes, First Aid, NUKE).
  • Keybinds such as Heaven Step’s hold-R-and-click do not exist. A hub that only exposes keybinds is a PC tool.
  • Touch-tapping teleport toggles is easy to spam. Teleport spam is still instant death on the flag layer.
  • Keyed hubs are worse on mobile: you must complete a key step in a phone browser, then return to an executor that may have dropped the session.

If the panel is unusable on a phone, that is expected. This is not a mobile-supported cheat suite, and it is not an official capserg feature.

Anticheat and Terms of Use

A hub is not a third anticheat layer. You still explode on bad speed/reach. You still die or lose weapons on teleport, over-wall, and too-fast flag. A “disable anticheat” checkbox inside a hub should be assumed to match the movement-page limit: explode layer only, unless the author publishes otherwise — and they have not, here.

Using a hub is a Terms of Use risk. Informational documentation does not make the toggles allowed. If you are not willing to lose the account, close the executor and play Red versus Blue as shipped: shovel, Sniper/Gun, Sword, optional Rocket Launcher, one First Aid per life, nuke when the team has enough unpublished points.

For the loadstring map without a full GUI, go back to the Scripts Hub.

FAQ

Frequently Asked Questions

Quick answers for Underground War 2.0 players.

Does Auto Farm Kills still work in Underground War 2.0 hubs?

No. Auto Farm Kills is patched. Do not enable it. Earn Cash from play or from codes on the Codes Hub instead.

Is Unique Hub working?

It is often reported broken. This page does not list a Unique Hub loadstring. Use YHUB, UNDER GUI PANEL HUB, or UNDER GUI HUB if you are documenting hubs, or the single-purpose pastes on Combat Scripts.

What is the difference between a keyless hub and a keyed hub?

Keyless runs after the loadstring. Keyed stops for a key prompt. This wiki does not name key sites. If a paste suddenly asks for a key, the remote file changed. Overview: Scripts Hub.

Do these hubs work on mobile?

Unreliably. Panels often fail to draw, sit under the HUD, or depend on PC keybinds. Teleport taps still hit the flag anticheat. Movement-specific mobile notes are on Movement Scripts.

Can a hub launch the NUKE without team points?

Not that we can document. The NUKE still needs enough team points (threshold unpublished), a HUD / map-center interact, and a ~15 second countdown. Hubs do not publish a skip. Using any hub can still violate Roblox Terms of Use.