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Underground War 2.0 badges

Four Roblox badges, how they drop, and how rare they actually are.

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Badges

Underground War 2.0 ships four Roblox badges. That is the whole list. There is no hidden fifth badge in the main place, no prestige badge, and no badge for owning the rocket pass. Rarity percentages below are approximate snapshots (Welcome around 29%, Launch a NUKE around 4.4%, MVP around 2%). They drift as the visit count grows past 927 million, so treat them as order-of-magnitude, not a live API. Absolute Legend is a 100-kill spree badge and sits far below those rates.

Badges do not grant Cash, Rank XP, or tool upgrades. They are collection goals. If you want the account to get stronger, spend Cash via the upgrade planner and win rounds. If you want the inventory icons, use the four sections below.

Welcome! — join the experience

  • Badge id: 2126764608
  • How: Join Underground War 2.0 on place 9791603388.
  • Rarity context: around 29% of players who touch the universe. That sounds common until you remember hundreds of millions of visits include bounce-outs; a large share of unique accounts still never fire the join award, or Roblox’s win-rate math is counting a different denominator. Either way, this is the easy one.

You do not need a kill, a shovel swing, or a team pick. If it does not appear, rejoin once. It is not tied to the Secret Place (9868504358); that extra place is not a badge campaign.

Launch a NUKE! — start the 15-second wipe

  • Badge id: 2126979351
  • How: Interact with the mid-map nuke when your team’s point bar is high enough, and be the player who starts the launch. The other team dies after a 15-second countdown if the launch holds.
  • Rarity context: around 4.4%. Most visits never see a successful call. You need a team that actually scores (kills at 7, flag at 50, dirt at 1 per two blocks) and someone willing to walk mid instead of farming another shovel hole.

This is the badge people grind on purpose. The nuke guide covers pad control, the countdown window, and why you should not tap it while you are the only one alive. You do not need to survive the 15 seconds as a documented rule for the badge — the requirement is launching it — but a wipe that fails because the pad was empty still wastes the round. Bring a rusher.

Nuke is a team win condition on the tier list hub. The badge is just the personal souvenir for being the one who pressed it.

MVP! — most points in a round

  • Badge id: 2127677610
  • How: Finish a round with the most points on the scoreboard. Roblox’s badge copy is “Earn the most points in a round.”
  • Rarity context: around 2%. Only one player per round can get it, and only if they actually led. In a 12-player server that is a hard ceiling even before you account for people who leave early.

Points are the team resource and the personal score. A flag at 50 will outpace a lot of 7-point kills. A dedicated digger who never fights will rarely MVP unless the rest of the server is AFK. Mix: open a path, take tunnel fights, steal a flag if it is free. Combat tips help you stop feeding the other team’s MVP.

The badge copy is most points in that round, not a round win, and it does not care about prestige. A new account with a hot flag round can still snag it in a lobby of veterans who only sniped.

Absolute Legend — 100 spree

  • Badge id: 2982849663731866
  • How: A 100 kill spree. Not 100 career kills. A spree.
  • Rarity context: extremely rare. Welcome / Nuke / MVP have published-style percentages in the single digits to tens; this one does not sit in that band. You need a server that keeps feeding you, tools that are upgraded enough to not drop the chain, and a lot of luck on who queues against you.

This wiki will not pretend there is a reliable farm. Scripts and kill auras will get the account banned and are not a method. Practical advice that is still honest: sword-upgraded tunnel control on a weak lobby is the only organic path, and even then 100 is a long chain in a game with 10-minute sessions and respawns. Treat it as a lottery badge. Do not stall your Cash upgrades waiting for it.

What badges are not

They are not ranks. Prestige is a separate, unpublished XP ladder — see ranks and prestige. They are not limited-time event stamps; all four are tied to the live experience. They are not required to call nuke, capture flag, or buy sword damage. The players hub is the account overview if you landed here looking for progression instead of icons.

If you only chase one, chase Launch a NUKE! — it teaches the actual win condition. If you only chase two, add MVP! so you learn the 50-point flag. Welcome will happen on its own. Absolute Legend can wait until the sword already feels unfair to everyone else.

FAQ

Frequently Asked Questions

Quick answers for Underground War 2.0 players.

How many badges does Underground War 2.0 have?

Four: Welcome! (2126764608), Launch a NUKE! (2126979351), MVP! (2127677610), and Absolute Legend (2982849663731866).

Do I have to win the round to get Launch a NUKE!?

You have to be the player who starts the nuke. The 15-second countdown is the wipe. A round win is likely if it completes, but the badge is the launch. See the nuke guide.

Is MVP only for the winning team?

The badge copy is most points in that round, not a round win. A flag-heavy personal score is the usual way to take it.

How rare is Absolute Legend?

Extremely. It is a 100 kill spree, not 100 career kills. Welcome is around 29%, Nuke around 4.4%, MVP around 2%; Legend sits far below those.